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Hugo Thung Hui Hong
Hugo Thung Hui Hong
Lead Environment Artist at Bandai Namco Studios Malaysia
Kuala Lumpur, Malaysia

Summary

Strong analytical thinking, excellent problem solving skills, I have strong observation skill & attention to details, capable of translating shape into 3D; able to breakdown concept art & match it as close as possible, I also have extensive knowledge on modular workflow, from UV planning to material optimization

I am constantly looking for the latest techniques to improve my workflow & my proficiency in scripting also allow me to create tools/macros to reduce the human error cause by repetitive task

Skills

Hard Surface ModelingHigh-poly ModelingLow-poly ModelingTexture BakingPBR TexturingTexturingMaxscriptMel ScriptingPython Scripting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Marvel vs. Capcom: Infinite
    • Year
      2017
    • Role
      Senior 3D Artist
    • Company
      Streamline Studios
    • Video Game
      Monster of the Deep: Final Fantasy XV
    • Year
      2017
    • Role
      Senior 3D Artist
    • Company
      Streamline Studios
    • Video Game
      Killer Instinct: Season 3
    • Year
      2016
    • Role
      3D Artist
    • Company
      Streamline Studios
    • Video Game
      Street Fighter V
    • Year
      2015
    • Role
      3D Artist
    • Company
      Streamline Studios
    • Video Game
      World of Tanks Console
    • Year
      2015
    • Role
      3D Artist
    • Company
      Streamline Studios
    • Video Game
      Armored Warfare
    • Year
      2014
    • Role
      3D Artist
    • Company
      Streamline Studios

Experience

  • Senior 3D Artist at Streamline Studios
    Kuala Lumpur, Malaysia
    March 2017 - Present

    Worked on multiple AAA titles as an associate Game Assets artist

    My responsibility included:

    - HighPoly Modeling

    - LowPoly Modeling, UV + Baking

    - PBR Texturing

    - VR Optimization

    Shipped Titles:

    - Marvel vs. Capcom: Infinite (Capcom)

    - Monster of the Deep: Final Fantasy XV (Square Enix)

  • 3D Artist at Streamline Studios
    Kuala Lumpur, Malaysia
    January 2014 - February 2017

    Worked on multiple AAA titles as an associate Game Assets artist

    My responsibility included:

    - HighPoly Modeling

    - LowPoly Modeling, UV + Baking

    - PBR Texturing

    Shipped Titles:

    - Killer Instinct: Season 3 (Iron Galaxy)

    - Street Fighter V (Capcom)

    - World of Tanks Console (Wargaming)

    - Armored Warfare (Obsidian Entertainment)